#include "Tile.h"

void Tile::draw(void)
{

}

int Tile::size()
{
	return 10;
}

Tile::Tile(void)
{
	tileType = 0;
}
Tile::Tile(int tileType)
{
	this->tileType = tileType;
}


Tile::~Tile(void)
{
}
